Abstract
A interactive storytelling based service has been developed for the learning project Atlantis University. It provides methods for presenting user adaptive non-linear coherent content in the context of Extended Blended Learning. Like other non-linear projects, it has the problem that huge amount of content is needed.
First the Atlantis University Project including the most significant methods used are presented briefly. Then an approach to overcome the problem by merging learner-types, a storytelling based coherence service and a content contribution system is presented.
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Schneider, O., Bleimann, U., Phippen, A.D., Harriehausen-Mühlbauer, B. (2009). Simplified Creation and Presentation of Non-linear Adaptive Content. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_30
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