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E-Learning: The Strategies of Learning Culture and Arts

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

Culture and arts could be very much of hi-tech. Taiwan government has announced that e-learning as the featured policy of Taiwan since 2003. Almost all culture and arts e-learning programs designed by Council for Cultural Affairs and National Palace Museum. Both of them have started e-learning programs and developed a series of e-learning courses in multiple languages, moreover, they keep update related art and literature knowledge which are embedded in the e-learning courses from year to year. The e-learning program of CCA and NPM offers the public opportunity to understand Chinese arts and culture virtually, furthermore, to learn the related knowledge about the collections online. This paper reveals the key issues of how CCA and NPM plan and runs the e-learning program and how this successful model can be apply to other culture organizations.

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References

  1. Council for Culture Affairs for e-Learning Information (2009), http://learning.cca.gov.tw/

  2. Wentling, T.L., Waight, C., Gallaher, J., La Fleur, J., Wan, C., Kanfer, A.: e-learning - A Review of Literature (2000), http://learning.ncsa.uiuc.edu/papers/elearnlit.pdf

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  4. Hwang, R.H.: Web-based Distance Learning. The Minister of Economic, Taipei (2003)

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  5. Commission of the European Communities, The e-Learning Action Plan-Designing tomorrow’s education (2001), http://www.ntua.gr/dep/old/International/Europe/com2001_0172en01.pdf

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  7. National Science and Technology Program for e-Learning Information (2009), http://elnpweb.ncu.edu.tw/old/english/english3.htm

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© 2009 Springer-Verlag Berlin Heidelberg

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Kuo, CW., Yang, JM., Lin, QP., Chang, M. (2009). E-Learning: The Strategies of Learning Culture and Arts. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_12

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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