Abstract
The Global Military Conflict Simulator is an application that allows the unfolding of a large virtual war in real time, involving hundreds of thousands of soldiers, with a virtual Earth serving as battlefield. The simulation attempts to achieve unprecedented scale and scope by providing a global map, satellite imagery and elevation coverage through cloud computing, web mapping technologies, providing a flexible real time simulation engine capable of managing a huge number of units and replicating the organization of an actual army through the use of a hierarchical multi-agent system. This paper covers the context, general architecture of the system and the multi-agent system organizational model.
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Tanase, C., Urzica, A. (2009). Global Military Conflict Simulator. In: Papadopoulos, G.A., Badica, C. (eds) Intelligent Distributed Computing III. Studies in Computational Intelligence, vol 237. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03214-1_36
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DOI: https://doi.org/10.1007/978-3-642-03214-1_36
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03213-4
Online ISBN: 978-3-642-03214-1
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