Abstract
The human hand is the most complete tool, able to adapt to different surfaces and shapes and touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain. In this paper we present and develop a new algorithm for grasp any object in a virtual environment (VE). The objective is to present a novel theory for grasping in the VE any object with the virtual human (VH). The novel concepts for this application are the autonomous grasp, implementation of several types of grasp, and a new algorithm for grasp.
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Peña-Pitarch, E., Yang, J.(., Abdel-Malek, K. (2009). Virtual Human Hand: Grasping and Simulation. In: Duffy, V.G. (eds) Digital Human Modeling. ICDHM 2009. Lecture Notes in Computer Science, vol 5620. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02809-0_16
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DOI: https://doi.org/10.1007/978-3-642-02809-0_16
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