Abstract
This study focuses on conducting fast-paced in-house testing in combination with user comments and scores on the Questionnaire for User Interface Satisfaction (QUIS) to provide a better educational game. The standard QUIS was shortened and focused to be more sensitive to aspects of our educational game. The game, Lunar Quest, was created at the University of Central Florida as a supplemental instruction tool that would provide students with examples of several different Physics concepts while being an enjoyable and fun game. Overall the modified version of the QUIS was not successful in determining which categories of the game should be targeted, although the open ended questions did help our researchers focus the game redesign and showed improvement throughout the testing period.
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© 2009 Springer-Verlag Berlin Heidelberg
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Blasko-Drabik, H., Bohnsack, J., Bowers, C. (2009). Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. In: Kurosu, M. (eds) Human Centered Design. HCD 2009. Lecture Notes in Computer Science, vol 5619. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02806-9_3
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DOI: https://doi.org/10.1007/978-3-642-02806-9_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02805-2
Online ISBN: 978-3-642-02806-9
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