Abstract
The purpose of this experiment was to identify the relative benefits of the usability checklist and to investigate how the identified usability problems varied by groups. From our experience, there are no structured game frameworks for user interface design. This is why evaluation methods are important in the game development process. The MIPA framework can perform efficient evaluations and correctly identify as many usability defects as possible. Also, accurate evaluations earlier in the design phase can save money and time. Therefore the result is an effective task-oriented usability evaluation checklist that is easy to learn and apply for not only experts but also non experts.
Chapter PDF
Similar content being viewed by others
References
Game Software Industry Report. In: Alien Brain Product Catalog, NxN Software (2001)
Malone, T.W.: What Makes Things Fun to Learn, A Study of Intrinsically Motivating Computer Games. Ph.D Dissertation, Department of Psychology, Stanford University (1980)
Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper Perennial, New York (1990)
Myers, D.: A Q-Study of Game Player Aesthetics. Simulation & Gaming (1990)
Karat, J., Karat, C., Ukelson, J.: Affordances, Motivation, and the Design of User Interfaces. Communications of the ACMÂ 43 (2000)
Clanton, C.: An Interpreted Demonstration of Computer Game Design. In: Proceedings of the conference on CHI 1998 (April 1998)
Crawford, C.: Washington State University Vancouver. The Art of Computer Game Design (1982)
Shelley, B.: Guidelines for Developing Successful Games. Gamasutra (August 2001)
Nielsen, J., Molich, R.: Heuristic Evaluation of User Interfaces. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (1990)
Desurvire, H., Caplan, M., Toth, J.: Using Heuristics to Improve the Playability of Games. In: CHI Conference (2004)
Federoff, M.: Heuristics and usability guidelines for the creation and evaluation of fun in video games. Thesis at University graduate school of Indiana university (2002)
Gamasutra, http://www.gamasutra.com/
Shneiderman, B.: Human Factors of Interactive Software. In: Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley, Reading (1997)
Parush, A., Nadir, R., Shtub, A.: Evaluating the layout of graphical user interface screens: Validation of a numerical computerized model. International Journal of Human-Computer Interaction (1998)
Shneiderman, B.: Designing for fun: How to make user interfaces more fun. ACM Interactions 11 (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lee, J., Im, CY. (2009). A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework. In: Kurosu, M. (eds) Human Centered Design. HCD 2009. Lecture Notes in Computer Science, vol 5619. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02806-9_11
Download citation
DOI: https://doi.org/10.1007/978-3-642-02806-9_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02805-2
Online ISBN: 978-3-642-02806-9
eBook Packages: Computer ScienceComputer Science (R0)