Abstract
Adhering to contemporary requirements for reduction of cadaveric training of medical trainees we have developed a prototype augmented reality environment which investigates complex anatomical sections. A human 3D model has been implemented in order to facilitate educational tactics presented in a Virtual Reality (VR) environment. Opting for a sophisticated approach of interaction, the interface elements are based on simplified visual representation of real anatomical elements, and can be operated through haptic devices and surround auditory cues. This paper discusses the challenges involved in the development process of the augmented reality environment, and the HCI design, introduces the visual components of the interface and presents the outcome of a preliminary evaluation of the proposed VR training method on a group of twelve medical doctors. The paper concludes with a tentative plan of future work which aims to expand the context and interactivity of the system so as to enable the trainees to rehearse surgical methods in a simulated VR environment.
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Sakellariou, S., Ward, B.M., Charissis, V., Chanock, D., Anderson, P. (2009). Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. In: Shumaker, R. (eds) Virtual and Mixed Reality. VMR 2009. Lecture Notes in Computer Science, vol 5622. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02771-0_67
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DOI: https://doi.org/10.1007/978-3-642-02771-0_67
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