Emergent Design: Serendipity in Digital Educational Games

  • Michael D. Kickmeier-Rust
  • Dietrich Albert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5622)


Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today’s educational games are at an early stage. Most products cannot compete with non-educational, commercial games and not with conventional educational software. Research must address fundamental challenges such as methods for convincing learning-game design or individualization of gaming experiences. An important key factor is development costs. To enter the market successfully requires reducing development costs significantly, however, without reducing gaming or learning quality. In this paper we introduce an approach of using existing methods for educational adaptation and personalization together with ideas of emergent game design.


Digital educational games game-based learning adaptation  personalization interactive storytelling emergent game design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Michael D. Kickmeier-Rust
    • 1
  • Dietrich Albert
    • 1
  1. 1.Department of PsychologyUniversity of GrazGrazAustria

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