Abstract
In this paper, we propose a new type of user interface using palm-silhouette, which realizes intuitive interaction on ubiquitous displays located at far from user’s location or interfered in direct operation. In the area of augmented reality based user interface, besides the interface which allows users to operate virtual objects directly, the interface which lets users to interact remotely from a short-distant location is necessary, especially in the environment where multi-displays are shared in public areas. We propose two gesture-related functions using the palm-silhouette interface: grasp-and-release operation and wrist rotating operation which represent “selecting” and “adjustment” respectively. The usability of proposed palm-silhouette interface was evaluated by experiment comparison with a conventional arrowhead pointer. We studied and concluded the design rationale to realize a rotary switch operation by utilizing pseudo-haptic visual cue.
Chapter PDF
References
Czerwinski, M., Robertson, G., Meyers, B., Smith, G., Robbins, D., Tan, D.: Large Display Research Overview. In: CHI 2006 extended abstracts on Human factors in computing systems, pp. 69–74 (2006)
Ni, T., Schmidt, G.S., Staadt, O.G., Livingston, M.A., Ball, R., May, R.: A Survey of Large High-Resolution Display Technologies, and Applications. In: Proc. of IEEE Virtual Reality Conf., pp. 223–236 (2006)
Hutchings, D.R., Czerwinski, M., Meyers, B., Stasko, J.: Exploring the Use and Affordances of Multiple Display Environments. In: Workshop on Ubiquitous Display Environments at UbiComp (2004)
Lécuyer, A., Burkhardt, J.M., Etienne, L.: Feeling Bumps and Holes without a Haptic Interface: The Perception of Pseudo-Haptic Textures. In: Proc. of the SIGCHI Conf. on Human Factor in Computing Systems, pp. 239–246 (2004)
Wellner, P.: Interacting with Paper on the Digitaldesk. ACM Communication 36(7), 87–96 (1993)
Koike, H., Sato, Y., Kobayashi, Y., Tobita, H., Kobayashi, M.: Interactive Textbook and Interactive Venn Diagram. In: Proc. of the SIGCHI Conf. on Human Factor in Computing Systems, pp. 121–128 (2000)
Wilson, A.: Playanywhere: A Compact Tabletop Computer Vision System. In: Proc. of the ACM UIST Symp., pp. 83–92 (2005)
Pavani, F., Castiello, U.: Binding Personal and Extrapersonal space through body shadows. Nature Neuroscience 7(1), 14–16 (2004)
Xu, H., Iwai, D., Hiura, S., Sato, K.: User Interface by Virtual Shadow Projection. In: SICE-ICASE Int’l Joint Conf., SA14-1, A0897 (2006)
Krueger, M.W., Gionfriddo, T., Hinrichsen, K.: VIDEOPLACE – An Artificial Reality. ACM SIGCHI Bulletin 16(4), 35–40 (1985)
Shoemaker, G., Tang, A., Booth, K.S.: Shadow Reaching: A New Perspective on Interaction for Large Displays. In: Proc. of the ACM UIST Symp., pp. 53–56 (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Yamamoto, G., Xu, H., Ikeda, K., Sato, K. (2009). PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays. In: Jacko, J.A. (eds) Human-Computer Interaction. Novel Interaction Methods and Techniques. HCI 2009. Lecture Notes in Computer Science, vol 5611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02577-8_31
Download citation
DOI: https://doi.org/10.1007/978-3-642-02577-8_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02576-1
Online ISBN: 978-3-642-02577-8
eBook Packages: Computer ScienceComputer Science (R0)