Skip to main content

Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2009)

Abstract

This paper reports on the design of a vision-based exercise monitoring system. The system aims to promote well-being by making exercise sessions enjoyable experiences, either through real-time interaction and instructions proposed to the user, or via experience sharing or group gaming with peers in a virtual community. The use of avatars is explored as means of representation of the user’s exercise movements or appearance, and the system employs user-centric approaches in visual processing, behavior modeling via history data accumulation, and user feedback to learn the preferences. A preliminary survey study has been conducted to explore the avatar preferences in two user groups.

The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-642-02315-6_30

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bell, L.: Who’s on third in second life? Online Magazine (July/ August 2007), http://basie.exp.sis.pitt.edu/ (Retrieved December 31, 2008)

  2. Bowden, R., Lanning, B., Irons, L., Briggs, J.: Gender comparisons of social physique anxiety and perceived fitness in a college population. Research Quarterly For Exercise and Sport 73(1), 87 (2002)

    Article  Google Scholar 

  3. Dell, K.: How second life affects real life. Time Magazine (2008), http://www.time.com/time/health/article/0,8599,1739601,00.html (Retrieved January 1, 2009)

  4. Dimitrijevic, M., Lepetit, V., Fua, P.: Human body pose detection using Bayesian spatio-temporal templates. CVIU (104), pp. 127–139 (2006)

    Google Scholar 

  5. Hagger, M.S., Chatzisarantis, N.L.D.: Intrinsic Motivation and Self-determination in Exercise and Sport. Human Kinetics, Champaign, IL (2007)

    Google Scholar 

  6. Hart, E.H., Leary, M.R., Rejeski, W.J.: The measurement of social physique anxiety. Journal of Sport and Exercise Psychology 11, 94–104 (1989)

    Article  Google Scholar 

  7. Jordan, T.: Cyber Power: The Culture and Politics of Cyberspace and The Internet. Routledge, New York (1999)

    Book  Google Scholar 

  8. Kang, H., Yang, H.: The visual characteristics of avatars in computer-mediated communication: Comparison of Internet Relay Chat and Instant Messenger as of 2003. International Journal of Human-Computer Studies 64, 1173–1183 (2006)

    Article  Google Scholar 

  9. Kilpatrick, M., Bartholomew, J., Riemer, H.: The measurement of goal orientations in exercise. Journal of Sport Behavior 26, 121–130 (2003)

    Google Scholar 

  10. Koivula, N.: Sport participation: Differences in motivation and actual participation due to gender typing. Journal of Sport Behavior 22, 360–381 (1999)

    Google Scholar 

  11. Lacroix, J., Saini, P., Homles, R.: The Relationship between Goal Difficulty and Performance in the Context of a Physical Activity Intervention Program. In: Proc. of the 10th Int. Conf. on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) (2008)

    Google Scholar 

  12. Lantz, C.D., Hardy, C.J.: Social physique anxiety and perceived exercise behavior. Journal of Sport Behavior 20, 83–93 (1997)

    Google Scholar 

  13. Martin Ginis, K.A., Prapavessis, H., Haase, A.M.: The effects of physique-salient and physique non-salient exercise videos on women’s body image, self-presentational concerns, and exercise motivation. Body Image 5, 164–172 (2007)

    Article  Google Scholar 

  14. Nijholt, A., Reidsma, D., Poppe, R.: Games and Entertainment in Ambient Intelligence Environments. In: Aghajan, H., Delgado, R.L.-C., Augusto, J.C. (eds.) Human-centric Interfaces for Ambient Intelligence. Academic Press, London (2009)

    Google Scholar 

  15. Penedo, J.R., Dahn, F.J.: Exercise and well-being: A review of mental and physical health benefits associated with physical activity. Current Opinion in Psychiatry 18, 189–193 (2005)

    Article  Google Scholar 

  16. Rittscher, J., Blake, A., Roberts, S.: Towards the automatic analysis of complex human body motions. Image and Vision Computing (12), 905–916 (2002)

    Google Scholar 

  17. Robertson, C., Trucco, E.: Human body posture via hierarchical evolutionary optimization. In: British Machine Vision Conference, vol. III: 999 (2006)

    Google Scholar 

  18. Schiesel, S.: O.K., avatar, work with me. New York Times (2008), http://www.nytimes.com/2008/05/15/fashion/15fitness.html (Retrieved December 31, 2008)

  19. Sigal, L., Black, M.J.: Predicting 3d people from 2d pictures. In: Conference on Articulated Motion and Deformable Objects, Mallorca, Spain (2006)

    Google Scholar 

  20. Sminchisescu, C., Triggs, B.: Kinematic jump processes for monocular 3d human tracking. In: Computer Vision and Pattern Recognition, Madison, USA (2003)

    Google Scholar 

  21. Smith, A.: Measurement of social physique anxiety in early adolescence. Med. Sci. Sports Exerc. 36, 475–483 (2004)

    Article  Google Scholar 

  22. Sorgen, C.: His and hers fitness (2004), http://www.webmd.com/fitness-exercise/guide/his-hers-fitness (Retrieved July 11, 2008)

  23. Taylor, A.: Gender differences in exercise motivation. Tarleton Journal of Student Research 1, 18–23 (2006)

    Google Scholar 

  24. Vesperini, E. (ed.): Virtual laboratories and virtual worlds. International Astronomical Union, Princeton (2008)

    Google Scholar 

  25. Wu, C., Kleihorst, R., Aghajan, H.: Real-time human posture reconstruction in wireless smart camera networks. In: Information Processing in Sensor Networks St. Louis, USA (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Aghajan, Y., Lacroix, J., Cui, J., van Halteren, A., Aghajan, H. (2009). Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars. In: Nijholt, A., Reidsma, D., Hondorp, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 9. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02315-6_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-02315-6_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02314-9

  • Online ISBN: 978-3-642-02315-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics