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Navigating a Maze with Balance Board and Wiimote

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2009)

Abstract

Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.

The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-642-02315-6_30

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© 2009 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Fikkert, W., Hoeijmakers, N., van der Vet, P., Nijholt, A. (2009). Navigating a Maze with Balance Board and Wiimote. In: Nijholt, A., Reidsma, D., Hondorp, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 9. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02315-6_18

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  • DOI: https://doi.org/10.1007/978-3-642-02315-6_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02314-9

  • Online ISBN: 978-3-642-02315-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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