Skip to main content

Ludics and Its Applications to Natural Language Semantics

  • Conference paper
Logic, Language, Information and Computation (WoLLIC 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5514))

Abstract

Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a dialectical interaction. In this aim, we shall develop many concepts of Ludics like designs (which generalize proofs), cut-nets, orthogonality and behaviours (that is sets of designs which are equal to their bi-orthogonal). Behaviours give statements their interactive meaning. Such a conception may be viewed at the intersection between proof-theoretic and game-theoretical accounts of semantics, but it enlarges them by allowing to deal with possibly infinite processes instead of getting stuck to an atomic level when decomposing a formula.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Andréoli, J.-M.: Logic Programming with Focusing Proofs in Linear Logic. The Journal of Logic and Computation 2, 3, 297–347 (1992)

    Article  MathSciNet  MATH  Google Scholar 

  2. Curien, P.-L.: Introduction to linear logic and ludics, part I and II, to appear, http://www.pps.jussieu.fr/~curien/LL-ludintroI.pdf

  3. Ducrot, O.: Le dire et le dit, Editions de Minuit, Paris (1984)

    Google Scholar 

  4. Fleury, M.-R., Quatrini, M.: First order in Ludics. Mathematical Structures in Computer Science 14(2), 189–213

    Google Scholar 

  5. Girard, J.-Y.: On the Meaning of Logical Rules-I in Computational Logic. In: Berger, U., Schwichtenberg, H. (eds.). Springer, Heidelberg (1999)

    Google Scholar 

  6. Girard, J.-Y.: Locus Solum Mathematical Structures in Computer. Science 11, 301–506 (2001)

    Google Scholar 

  7. Girard, J.-Y.: From Foundations to Ludics. Bulletin of Symbolic Logic 09, 131–168 (2003)

    Article  MathSciNet  MATH  Google Scholar 

  8. Girard, J.-Y.: Le Point Aveugle, vol. I, II. Hermann, Paris (2006)

    Google Scholar 

  9. Hamblin Fallacies, C.-L.: Vale Press, Newport News (republished, 2004)

    Google Scholar 

  10. Hintikka, J., Kulas, J.: The Game of Language: Studies in Game Theoretical Semantics and its Applications. D. Reidel (1983)

    Google Scholar 

  11. Hintikka, J., Sandu, G.: Game Theoretical Semantics. In: Van Benthem, J., ter Meulen, A. (eds.) Handbook of Logic and Language, ch. 6, Elsevier, Amsterdam (1997)

    Google Scholar 

  12. Martin-Löf, P.: Intuitionistic Type Theory, Bibliopolis, Naples (1984)

    Google Scholar 

  13. Pietarinen, A.-V.: Game Theory and Linguistic Meaning. Elsevier, Amsterdam (2007)

    Book  MATH  Google Scholar 

  14. Ranta, A.: Type-Theoretical Grammar. Oxford University Press, Oxford (1994)

    MATH  Google Scholar 

  15. Schopenhauer, A.: The Art of Always Being Right

    Google Scholar 

  16. Sundholm, G.: Proof Theory and Meaning. In: Gabbay, D., Guenthner, F. (eds.) Handbook of Philosophical Logic, vol. III, pp. 471–506. D. Reidel, Dordrechtz (1986)

    Chapter  Google Scholar 

  17. Tronçon, S.: Dynamique des démonstrations et théorie de l’interaction, PhD thesis, Université d’Aix-Marseille (2006)

    Google Scholar 

  18. Wittgenstein, L.: Philosophische Untersuchungen. Blackwell, Malden (1953)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lecomte, A., Quatrini, M. (2009). Ludics and Its Applications to Natural Language Semantics. In: Ono, H., Kanazawa, M., de Queiroz, R. (eds) Logic, Language, Information and Computation. WoLLIC 2009. Lecture Notes in Computer Science(), vol 5514. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02261-6_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-02261-6_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02260-9

  • Online ISBN: 978-3-642-02261-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics