Abstract
Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a dialectical interaction. In this aim, we shall develop many concepts of Ludics like designs (which generalize proofs), cut-nets, orthogonality and behaviours (that is sets of designs which are equal to their bi-orthogonal). Behaviours give statements their interactive meaning. Such a conception may be viewed at the intersection between proof-theoretic and game-theoretical accounts of semantics, but it enlarges them by allowing to deal with possibly infinite processes instead of getting stuck to an atomic level when decomposing a formula.
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Lecomte, A., Quatrini, M. (2009). Ludics and Its Applications to Natural Language Semantics. In: Ono, H., Kanazawa, M., de Queiroz, R. (eds) Logic, Language, Information and Computation. WoLLIC 2009. Lecture Notes in Computer Science(), vol 5514. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02261-6_20
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DOI: https://doi.org/10.1007/978-3-642-02261-6_20
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