Abstract
A method for 3D human body modeling from a set of 2D images is proposed. This method is based upon the deformation of a predefined generic polygonal human mesh towards a specific one which should be very similar with the subject when projected on the input images. Firstly the user defines several feature points on the 3D generic model. Then a rough specific model is obtained via matching the 3D feature points of the 3D model to the corresponding ones of the images and deforming the generic model. Secondly the reconstruction is improved by matching the silhouette of the deformed ”d model to those of the images. Thirdly, the result is refined by adopting three filters. Finally texture mapping and skinning are implemented.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Carranza, J., Theobalt, C., Magnor, M.A., Seidel, H.: Free-Viewpoint Video of Human Actors. In: Proceedings of the SIGGRAPH2003 Conference, pp. 569–577 (2003)
Paquette, S.: 3d scanning in apparel design and human engineering. IEEE Computer Graphics and Applications 16(9), 11–15 (1996)
Garvrila, D.M., Davis, L.S.: 3-D model-based tracking of humans in action: a multi-view approach. In: CVPR, San Franscisco, USA, pp. 73–80 (1996)
Moeslund, T.B., Granum, E.: A survey of computer vision-based human motion capture. Computer Vision and Image Understanding 81, 231–268 (2001)
Sidenbladh, H., Black, M.J., Sigal, L.: Implicit probabilistic models of human motion for synthesis and tracking. In: Heyden, A., Sparr, G., Nielsen, M., Johansen, P. (eds.) ECCV 2002. LNCS, vol. 2350, pp. 784–800. Springer, Heidelberg (2002)
Wren, C., Azarbayejani, A., Darrell, T., Pentland, A.: Pfinder: real-time tracking of the human body. IEEE Trans. PAMI 19(7), 780–785 (1997)
Grard, P., Gagalowicz, A.: Human Body Tracking using a 3D Generic Model applied to Golf Swing Analysis. In: MIRAGE 2003 Conf., INRIA Rocquencourt, France (March 2003)
Kakadiaris, I.A., Metaxas, D.: Three-dimensional human body model acquisition from multiple views. International Journal of Computer Vision 30, 191–218 (1998)
Dementhon, D.F., Davis, L.S.: Model-based object pose in 25 lines of code. International Journal of Computer Vision 15, 123–141 (1995)
Roussel, R., Gagalowicz, A.: Morphological Adaptation of a 3D Model of Face from Images. In: MIRAGES 2004 (2004)
Buhmann, M.D.: Radial Basis Functions: Theory and Implementations. Justus-Liebig-Universitat Giessen, Germany
Ruprecht, D., Muller, H.: Free form deformation with scattering data interpolation methods. In: Farin, G., Hagen, H., Noltemeier, H. (eds.) Geometric Modeling (Computing Suppl. 8), pp. 267–281. Springer, Heidelberg (1993)
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
Hilton, A., Beresford, D., Gentils, T., Smith, R., Sun, W., Illingworth, J.: Whole-body modelling of people from multi-view images to populate virtual worlds. The Visual Computer 16(7), 411–436 (2000)
Weik, S.: A passive full body scan using shape from silhouette. In: Proc. ICPR 2000, Barcelona, Spain, pp. 99–105 (2000)
Remondino, F.: 3-D reconstruction of static human body shape from an image sequence. Computer Vision and Image Understanding 93, 65–85 (2004)
Roussel, R., Gagalowicz, A.: Morphological adaptation of a 3D model of face from images. In: MIRAGE 2003 Conf., INRIA Rocquencort, France (March 2003)
Canny, J.: A Computational Approach to edge detection. IEEE Trans. PAMI 8(6), 679–698 (1986)
Yaniz, C., Rocha, J., Perales, F.: 3D Part Recognition Method for Human Motion Analysis. In: Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments, pp. 41–55 (1998)
Lander, J.: Graphic content: skin them bones:game programming for the web generation (February 14, 2006), http://www.darwin3d.com/gamedev/articles/col0598.pdf
Kavan, L., Collins, S., Zara, J., O’Sullivan, C.: Geometric Skinning with Approximate Dual Quaternion Blending ACM Transaction on Graphics 27(4) (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Wang, Z., Gagalowicz, A., Sun, M. (2009). Low-Cost Multi-image Based 3D Human Body Modeling. In: Gagalowicz, A., Philips, W. (eds) Computer Vision/Computer Graphics CollaborationTechniques. MIRAGE 2009. Lecture Notes in Computer Science, vol 5496. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01811-4_24
Download citation
DOI: https://doi.org/10.1007/978-3-642-01811-4_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01810-7
Online ISBN: 978-3-642-01811-4
eBook Packages: Computer ScienceComputer Science (R0)