Abstract
During simulation runs, telemetry data packets are generated by the on-board software and also simulator telemetry data packets from the simulator side, both being routed to the control console. Spacecraft telecommands and respectively simulator commands are sent from control console to spacecraft on-board software and respectively to the simulator core. All these packets are stamped with time signatures to be able to track the ongoing activities chronologically. However different types of time information have to be distinguished to avoid misinterpretations. Therefore the most important time definitions are covered again below.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Eickhoff, J. (2009). Aspects of Real-time Simulation. In: Simulating Spacecraft Systems. Springer Aerospace Technology, vol 1. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01276-1_7
Download citation
DOI: https://doi.org/10.1007/978-3-642-01276-1_7
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-01275-4
Online ISBN: 978-3-642-01276-1
eBook Packages: EngineeringEngineering (R0)