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Simulation Minus One Makes a Game

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Applications of Evolutionary Computing (EvoWorkshops 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5484))

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Abstract

This paper presents a way to develop a game using an artificial chemistry. An artificial chemistry is an abstract model of chemical system. It is used in the research field of artificial life. We develop a roguelike game using an artificial chemistry with a specific approach, which we propose in this paper: first, we build a system to simulate the world of a roguelike game; then we remove a part of the system to make it a game. A small set of rules in the artificial chemistry is able to define the simulation, and removing a rule makes it a game. This shows the effectiveness of the present approach in developing a certain type of game using the artificial chemistry.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Amari, N., Tominaga, K. (2009). Simulation Minus One Makes a Game. In: Giacobini, M., et al. Applications of Evolutionary Computing. EvoWorkshops 2009. Lecture Notes in Computer Science, vol 5484. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01129-0_31

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  • DOI: https://doi.org/10.1007/978-3-642-01129-0_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-01128-3

  • Online ISBN: 978-3-642-01129-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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