Abstract
We present a simple game-theoretic model for the ESP game, an interactive game devised to label images on the web, and characterize the equilibrium behavior of the model. We show that a simple change in the incentive structure can lead to different equilibrium structure and suggest the possibility of formal incentive design in achieving desirable system-wide outcomes, complementing existing considerations of robustness against cheating and human factors.
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© 2008 Springer-Verlag Berlin Heidelberg
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Jain, S., Parkes, D.C. (2008). A Game-Theoretic Analysis of Games with a Purpose. In: Papadimitriou, C., Zhang, S. (eds) Internet and Network Economics. WINE 2008. Lecture Notes in Computer Science, vol 5385. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-92185-1_40
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DOI: https://doi.org/10.1007/978-3-540-92185-1_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-92184-4
Online ISBN: 978-3-540-92185-1
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