Abstract
This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device.
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Bae, S., Hwang, K., Hong, H. (2008). Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene. In: Huang, YM.R., et al. Advances in Multimedia Information Processing - PCM 2008. PCM 2008. Lecture Notes in Computer Science, vol 5353. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89796-5_9
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DOI: https://doi.org/10.1007/978-3-540-89796-5_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89795-8
Online ISBN: 978-3-540-89796-5
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