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Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene

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Advances in Multimedia Information Processing - PCM 2008 (PCM 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5353))

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Abstract

This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device.

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© 2008 Springer-Verlag Berlin Heidelberg

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Bae, S., Hwang, K., Hong, H. (2008). Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene. In: Huang, YM.R., et al. Advances in Multimedia Information Processing - PCM 2008. PCM 2008. Lecture Notes in Computer Science, vol 5353. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89796-5_9

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  • DOI: https://doi.org/10.1007/978-3-540-89796-5_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89795-8

  • Online ISBN: 978-3-540-89796-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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