Abstract
A realistic yet simple 3D cloud synthesis method is examined in this work. Our synthesis framework consists of two main components. First, by introducing a similarity approach for physics-based cumulus cloud simulation to reduce the computational complexity, we introduce a particle system for cloud modeling. Second, we adopt a voxel-based scheme to model the water phase transition effect and the cloud fractal structure. It is demonstrated by computer simulation that the proposed synthesis algorithm generates realistic 3D cumulus clouds with high computational efficiency and enables flexible cloud shape control and incorporation of the wind effect …
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Wang, B., Peng, J., Kuo, C.C.J. (2008). Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2008. Lecture Notes in Computer Science, vol 5358. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89639-5_7
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DOI: https://doi.org/10.1007/978-3-540-89639-5_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89638-8
Online ISBN: 978-3-540-89639-5
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