Abstract
This paper presents the concept of ambient narratives to represent dynamic open ambient intelligence environments and an end-user software engineering approach that supports retail designers to create, simulate, deploy and maintain interactive immersive retail spaces in this model. We present the user-centered design approach that led to this implementation and the user evaluation of the end-user authoring environment for an intelligent shop window installation with a group of retail designers, consultants and retailers.
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van Doorn, M., de Vries, A., Aarts, E. (2008). End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window. In: Aarts, E., et al. Ambient Intelligence. AmI 2008. Lecture Notes in Computer Science, vol 5355. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89617-3_11
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DOI: https://doi.org/10.1007/978-3-540-89617-3_11
Publisher Name: Springer, Berlin, Heidelberg
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