Abstract
Today, concurrency is ubiquitous, in desktop applications, client-server systems, workflow systems, transaction processing and web services. Design of concurrent systems, particularly in the presence of communication failures, time-outs and interrupts, is still difficult and error-prone. Theoretical models of concurrency focus on expressive power and simplicity, but do not provide high-level constructs suitable for programming. We have been developing a theory, called Orc (for orchestration), and its practical applications. In this paper, we describe our philosophy in designing Orc. The guiding principle is to structure a concurrent program in a hierarchical manner, and permit interactions among subsystems in a controlled fashion. The interactions are described by value passing; the mode of communication (i.e., whether the value is passed over a channel or kept as shared data, etc.) is left unspecified.
Supported by NSF grant CCF-0811536.
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Cook, W., Misra, J. (2008). Structured Interacting Computations. In: Wirsing, M., Banâtre, JP., Hölzl, M., Rauschmayer, A. (eds) Software-Intensive Systems and New Computing Paradigms. Lecture Notes in Computer Science, vol 5380. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89437-7_9
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DOI: https://doi.org/10.1007/978-3-540-89437-7_9
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