Abstract
In this paper we propose a hierarchy of games that allows us to make a systematic comparison of process equivalences by characterizing process equivalences as games. The well-known linear/branching time hierarchy of process equivalences can be embedded into the game hierarchy, which not only provides us with a refined analysis of process equivalences, but also offers a guidance to defining interesting new process equivalences.
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Chen, X., Deng, Y. (2008). Game Characterizations of Process Equivalences. In: Ramalingam, G. (eds) Programming Languages and Systems. APLAS 2008. Lecture Notes in Computer Science, vol 5356. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89330-1_8
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DOI: https://doi.org/10.1007/978-3-540-89330-1_8
Publisher Name: Springer, Berlin, Heidelberg
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