Abstract
In traditional video games, players are used to handle well known devices such as a keyboard or a mouse. In a pervasive game, no virtual world exists, since players evolve in a real environment. Hence, new kinds of interaction devices are needed. The physiological approach presented in this paper is one of the most promising solutions. We have build our own sensing tee-shirt on which physiological sensors are sewed. It makes it possible to monitor in real time the players’ physiological states with a minimum of mechanical constraints.
Chapter PDF
Similar content being viewed by others
References
Berntson, G., Caccioppo, J., Tassinary, G.: Handbook of psychophysiology. Cambridge University Press, Cambridge (2007)
The Arduino project, http://www.arduino.cc/
Dagtas, S., Pekhteryev, G., Sahinoglu, Z.: Multi-Stage Real Time Health Monitoring via ZigBee in Smart Homes. In: Proceedings of AINAW, May 21 - 23, vol. 2 (2007)
Finni, T., Hu, M., Kettunen, P., Vilavuo, T., Cheng, S.: Measurement of EMG activity with textile electrodes embedded into clothing. Journal Physiol. Meas. 28, 1405–1419 (2007)
Gross, J.J., Levenson, R.W.: Emotion elicitation using films. Cognition and Emotion 9, 87–108 (1995)
Nasoz, F., Lisetti, C.L., Alvarez, K., Finkelstein, N.: Emotion Recognition from Physiological Signals for User Modeling of Affect. In: Brusilovsky, P., Corbett, A.T., de Rosis, F. (eds.) UM 2003. LNCS, vol. 2702, Springer, Heidelberg (2003)
Sorvoja, H.: Noninvasive blood pressure pulse detection and blood pressure determination. Oulu University Press (2006)
Villon, O., Lisetti, C.: A User Model of Psycho-Physiological Measure of Emotion. In: Conati, C., McCoy, K., Paliouras, G. (eds.) UM 2007. LNCS (LNAI), vol. 4511, pp. 319–323. Springer, Heidelberg (2007)
Scheff, T.J.: A Taxonomy of Emotions: How Do We Begin (2005), http://www.soc.ucsb.edu/faculty/scheff/47.html
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 IFIP International Federation for Information Processing
About this paper
Cite this paper
Dupire, J., Gal, V., Topol, A. (2008). Physiological Player Sensing: New Interaction Devices for Video Games. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89222-9_25
Download citation
DOI: https://doi.org/10.1007/978-3-540-89222-9_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89221-2
Online ISBN: 978-3-540-89222-9
eBook Packages: Computer ScienceComputer Science (R0)