Abstract
Using Procedural Animation techniques, Autonomous Digital Actors can be created that can take blocking and emotive direction to act out scenes without the use of linear or motion captured animation. We describe the high level architecture of our research that enables (1) interfaces that “coach” the movement styles of digital actors, and (2) the incorporation of pre-existing motion captured and hand animated walk cycles in this coaching process.
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Perlin, K., Seidman, G. (2008). Autonomous Digital Actors. In: Egges, A., Kamphuis, A., Overmars, M. (eds) Motion in Games. MIG 2008. Lecture Notes in Computer Science, vol 5277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89220-5_24
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DOI: https://doi.org/10.1007/978-3-540-89220-5_24
Publisher Name: Springer, Berlin, Heidelberg
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