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Autonomous Digital Actors

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Book cover Motion in Games (MIG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5277))

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Abstract

Using Procedural Animation techniques, Autonomous Digital Actors can be created that can take blocking and emotive direction to act out scenes without the use of linear or motion captured animation. We describe the high level architecture of our research that enables (1) interfaces that “coach” the movement styles of digital actors, and (2) the incorporation of pre-existing motion captured and hand animated walk cycles in this coaching process.

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© 2008 Springer-Verlag Berlin Heidelberg

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Perlin, K., Seidman, G. (2008). Autonomous Digital Actors. In: Egges, A., Kamphuis, A., Overmars, M. (eds) Motion in Games. MIG 2008. Lecture Notes in Computer Science, vol 5277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89220-5_24

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  • DOI: https://doi.org/10.1007/978-3-540-89220-5_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89219-9

  • Online ISBN: 978-3-540-89220-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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