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Whole-Body Locomotion, Manipulation and Reaching for Humanoids

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Motion in Games (MIG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5277))

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Abstract

This paper deals with motion planning and dynamic control for humanoid robots. The first part addresses simultaneous locomotion and manipulation planning while the second part deals with reaching tasks. The validity of the proposed methods is verified by experiments using humanoid platform HRP-2.

This paper is a compilated version of papers presented in IEEE IROS 2006 [1] and IEEE Humanoids 2006 [2]

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© 2008 Springer-Verlag Berlin Heidelberg

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Yoshida, E., Laumond, JP., Esteves, C., Kanoun, O., Sakaguchi, T., Yokoi, K. (2008). Whole-Body Locomotion, Manipulation and Reaching for Humanoids. In: Egges, A., Kamphuis, A., Overmars, M. (eds) Motion in Games. MIG 2008. Lecture Notes in Computer Science, vol 5277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89220-5_21

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  • DOI: https://doi.org/10.1007/978-3-540-89220-5_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89219-9

  • Online ISBN: 978-3-540-89220-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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