Skip to main content

Relaxed Steering towards Oriented Region Goals

  • Conference paper
Book cover Motion in Games (MIG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5277))

Included in the following conference series:

Abstract

This paper extends the funnelling behavior to offer a low-cost flexible guidance of mobile entities towards a circular region goal with the guarantee of enforcing an orientation within a predefined tolerance interval. The key requirements are the same as the funnelling control, i.e. a low and constant cost update of the control even when the goal parameters change (distance and relative orientation of the goal, position tolerance radius, orientation tolerance interval, desired speed). The smoothness and the optimality of the resulting trajectory being of high importance the paper qualitatively compares the trajectories produced by both funnelling algorithms. The new relaxed approach appears to produce smoother and shorter path for path made of a succession of large region goals. These qualities and its low cost advocate for its exploitation for moving through large dynamically changing regions without precise a priori planning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • [ALHB06] Arechavaleta, G., Laumond, J.-P., Hicheur, H., Berthoz, A.: Optimizing principles underlying the shape of trajectories in goal oriented locomotion for humans. In: 6th IEEE-RAS International Conference on Humanoid Robots, pp. 131–136, December 4-6 (2006)

    Google Scholar 

  • [BOM03] Ben Amor, H., Obst O., Murray, J.: Fast, Neat and Under Control: Inverse Steering Bahaviors for Physical Autonomous Agents, Research Report, Institüt fèr Informatik, Universität Koblenz-Landau (December 2003)

    Google Scholar 

  • [B05a] Boulic, R.: Proactive Steering Toward Oriented Targets. In: Proceedings of Eurographics 2005 Short Presentations, Dublin (2005)

    Google Scholar 

  • [B05b] Boulic, R.: Reaching Oriented Targets with Funnelling Trajectories. In: Proc. of V-CROWDS 2005, Lausanne, November 24-25 (2005) ISBN 10 2-8399-0118-8

    Google Scholar 

  • [BJ03] Brogan, D.C., Johnson, N.L.: Realistic Human Walking Paths. In: Proc. of Computer Animation and Social Agents, pp. 94–101 (2003)

    Google Scholar 

  • [GKKO08] Geraerts, R., Kamphuis, A., Karamouzas, I., Overmars, M.: Using the Corridor Map Method for Path Planning for a Large Number of Characters. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 11–22. Springer, Heidelberg (2008)

    Google Scholar 

  • [GTK04] Go, J., Thuc, V., Kuffner, J.J.: Autonomous Behaviors For Interactive Vehicle Animations. In: Proc. of Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp. 9–18 (2004)

    Google Scholar 

  • [HM95] Helbings, D., Molnar, P.C.: Social force model for pedestrian dynamics. Physical Review E 51(5), 4282–4286 (1995)

    Article  Google Scholar 

  • [LD04] Lamarche, F., Donikian, S.: Crowds of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum, 23(3) (2004); In: Eurographics 2004

    Google Scholar 

  • [MH04] Metoyer, R.A., Hodgins, J.K.: Reactive Pedestrian Navigation from Examples. The Visual Computer 20(10), 635–649 (2004)

    Article  Google Scholar 

  • [P08] Pettré, J.: Populate your Game Scene. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 33–42. Springer, Heidelberg (2008)

    Google Scholar 

  • [PPD07] Paris, S., Pettré, J., Donikian, S.: Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach,Computer Graphics Forum. In: Eurographics 2007, vol. 26(3), pp. 665–674 (2007)

    Google Scholar 

  • [PVT08] Peternier, A., Vexo, F., Thalmann, D.: The Mental Vision framework: a platform for teaching, practicing and researching with Computer Graphics and Virtual Reality. Transactions on Edutainment 1 (June 2008)

    Google Scholar 

  • [RT01] Raupp Musse, S., Thalmann, D.: Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Transactions on Visualization and Computer Graphics 7(2), 152–164 (2001)

    Article  Google Scholar 

  • [R99] Reynolds, C.W.: Steering Behaviors For Autonomous Characters. In: Proc. 1999 Game Developer’s Conference, pp. 763–782 (1999)

    Google Scholar 

  • [R00] Reynolds, C.W.: Interaction with Groups of Autonomous Characters. In: Proc. 1999 Game Developer’s Conference (2000)

    Google Scholar 

  • [SNKFR08] Singh, S., Naik, M., Kapadia, M., Faloutsos, P., Reinman, G.: Watch Out! A Framework for Evaluating Steering Behaviors. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 200–209. Springer, Heidelberg (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Boulic, R. (2008). Relaxed Steering towards Oriented Region Goals. In: Egges, A., Kamphuis, A., Overmars, M. (eds) Motion in Games. MIG 2008. Lecture Notes in Computer Science, vol 5277. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89220-5_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-89220-5_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89219-9

  • Online ISBN: 978-3-540-89220-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics