Abstract
We present a novel method to obtain high quality skeletons of binary shapes. The obtained skeletons are connected and one pixel thick. They do not require any pruning or any other post-processing. The computation is composed of two major parts. First, a small set of salient contour points is computed. We use Discrete Curve Evolution, but any other robust method could be used. Second, particle filters are used to obtain the skeleton. The main idea is that the particles walk along the skeletal paths between pairs of the salient points. We provide experimental results that clearly demonstrate that the proposed method significantly outperforms other well-known methods for skeleton computation.
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Bai, X., Yang, X., Latecki, L.J., Xu, Y., Liu, W. (2008). Computing Stable Skeletons with Particle Filters. In: Ho, TB., Zhou, ZH. (eds) PRICAI 2008: Trends in Artificial Intelligence. PRICAI 2008. Lecture Notes in Computer Science(), vol 5351. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89197-0_7
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DOI: https://doi.org/10.1007/978-3-540-89197-0_7
Publisher Name: Springer, Berlin, Heidelberg
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