Abstract
Evaluating the behaviour of non-player characters is a complex problem. The multifaceted goals of non-player characters include:
• believable, realistic or intelligent behaviour;
• support for game flow;
• player engagement and satisfaction.
This list suggests at least three areas for comparing the behaviour of non-player characters: in terms of player satisfaction, in terms of game flow and in terms of the believability or intelligence of the character’s behaviour.
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Merrick, K.E., Maher, M.L. (2009). Comparing the Behaviour of Learning Agents. In: Motivated Reinforcement Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89187-1_4
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DOI: https://doi.org/10.1007/978-3-540-89187-1_4
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