Abstract
In this chapter we introduce a new method for fast and high-quality rendering of hair and its associated data structure support for hair modeling. The method is capable of rendering sophisticated hair models in real time with high quality, both of which are key properties for the satisfactory running of a virtual hairy brush-based digital painting system. Why is hair rendering and modeling relevant and important for such a system? In the following, we try to answer this question from two major angles.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Timo Aila and Samuli Laine. Alias-free shadow maps. In Proceedings of Eurographics Symposium on Rendering, Norrkoping, Sweden: Eurographics Association, pages 161–166, 2004.
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Animating hair with loosely connected particles. Computer Graphics Forum, 22(3):411–418, 2003.
James F. Blinn. Light reflection functions for simulation of clouds and dusty surfaces. In Proceedings of ACM SIGGRAPH Conference, New York, NY, USA: ACM Press, pages 21–29, 1982.
Franklin C. Crow. Shadow algorithms for computer graphics. In Proceedings of ACM SIGGRAPH Conference, San Jose, CA, USA: ACM Press, pages 242–248, 1977.
Kristin J. Dana, Bram van Ginneken, Shree K. Nayar, and Jan J. Koenderink. Reflectance and texture of real-world surfaces. ACM Transactions on Graphics, 18(1):1–34, 1999.
Ryo Furukawa, Hiroshi Kawasaki, Katsushi Ikeuchi, and Masao Sakauchi. Appearance-based object modeling using texture database: acquisition, compression and rendering. In EGRW’ 02: Proceedings of the 13th Eurographics Workshop on Rendering, Aire-la-Ville, Switzerland: Eurographics Association, pages 257–266, 2002.
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen. The lumigraph. In SIGGRAPH’ 96: Proceedings of the 23rd Annual Conference on Computer Graphics and. Interactive Techniques, New Orleans, LA, USA: ACM Press, pages 43–54, 1996.
Dan B. Goldman. Fake fur rendering. In SIGGRAPH’ 97: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, Los Angeles, CA, USA: ACM Press/Addison-Wesley Publishing Co., pages 127–134, 1997.
James T. Kajiya and Brian P. Von Herzen. Ray tracing volume densities. Proceedings of ACM SIGGRAPH Conference, New York, NY, USA: ACM Press, pages 165–174, 1984.
Martin Koster, Jorg Haber, and Hans-Peter Seidel. Real-time rendering of human hair using programmable graphics hardware. In CGI’04: Proceedings of Computer Graphics International, Grete, Greece: ACM Press, pages 248–256, 2004.
James T. Kajiya and Timothy L. Kay. Rendering fur with three-dimensional textures. Computer Graphics (SIGGRAPH), 23(3):271–280, 1989.
Tae-Yong Kim and Ulrich Neumann. Opacity shadow maps. In Proceedings of the 12th Eurographics Workshop on Rendering, London, UK, pages 177–182, 2001.
Marc Levoy and Pat Hanrahan. Light field rendering. In SIGGRAPH’ 96: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, New Orleans, LA, USA: ACM Press, pages 31–42, 1996.
Jerome Lengyel, Emil Praun, Adam Finkelstein, and Hugues Hoppe. Real-time fur over arbitrary surfaces. In I3D’ 01: Proceedings of the 2001 Symposium on Interactive 3D Graphics, Triangle Park, NC, USA: ACM Press, pages 227–232, 2001.
Tom Lokovic and Eric Veach. Deep shadow maps. In SIGGRAPH’ 00: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, New Orleans, LA, USA: ACM Press/Addison-Wesley Publishing Co., pages 385–392, 2000.
Leonard McMillan and Gary Bishop. Plenoptic modeling: an image-based rendering system. In SIGGRAPH’ 95: Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, Los Angeles, CA, USA: ACM Press, pages 39–46, 1995.
[MJC+03]_Stephen R. Marschner, Henrik W. Jensen, Mike Cammarano, Steve Worley, and Pat Hanrahan. Light scattering from human hair fibers. In SIGGRAPH’ 03: ACM SIGGRAPH 2003 Papers, San Diego, CA, USA: ACM Press, pages 780–791, 2003.
Tom Mertens, Jan Kautz, Philippe Bekaert, and Frank Van Reeth. A self-shadow algorithm for dynamic hair using density clustering. In Proceedings of Eurographics Symposium on Rendering, Norrkoping, Sweden: Eurographics Association, 2004.
Nadia Magnenat-Thalmann, Sunil Hadap, and Prem Kalra. State of the art in hair simulation. International Workshop on Human Modeling and Animation. Seoul, Korea: Korea Computer Graphics Society, pages 3–9, 2002.
[NRH+77]_F.E. Nicodemus, J.C. Richmond, J.J. Hsia, I.W. Ginsberg, and T. Limperis. Geometric considerations and nomenclature for reflectance. Monograph 161, National Bureau of Standards (US), 1977.
Kenneth Perlin and Eric Hoffert. Hypertexture. In SIGGRAPH’ 89: Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, Boston, MA, USA: ACM Press, pages 253–262, 1989.
William T. Reeves. Particle systems—a technique for modeling a class of fuzzy objects. ACM Transactions on Graphics, 2(2):91–108, 1983.
Thorsten Scheuermann. Practical real-time hair rendering and shading. In SIGGRAPH’ 04: ACM SIGGRAPH 2004 Sketches, Los Angeles, CA, USA: ACM Press, page 147, 2004.
[WBK+07]_Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, and Ming C. Lin. A survey on hair modeling: styling, simulation, and rendering. IEEE Transactions on Visualization and Computer Graphics, 13(2):213–234, 2007.
Songhua Xu, Francis C. M. Lau, Feng Tang, and Yunhe Pan. Advanced design for a realistic virtual brush. Computer Graphics Forum (Proceedings of Eurographics’ 03), 22(3):533–542, 2003.
Zhan Xu and Xuedong Yang. V-hairstudio: an interactive tool for hair design. IEEE Computer Graphics and Applications, 21(3):36–43, 2001.
Xudong Yang, Zhan Xu, Jun Yang, and Tao Wang. The cluster hair model. Graphical Models, 62(2):85–103, 2000.
Rights and permissions
Copyright information
© 2009 Zhejiang University Press, Hangzhou and Springer-Verlag GmbH Berlin Heidelberg
About this chapter
Cite this chapter
(2009). Rendering Component of an Advanced Virtual Hairy Paintbrush System. In: A Computational Approach to Digital Chinese Painting and Calligraphy. Advanced Topics in Science and Technology in China. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88148-3_7
Download citation
DOI: https://doi.org/10.1007/978-3-540-88148-3_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-88147-6
Online ISBN: 978-3-540-88148-3
eBook Packages: Computer ScienceComputer Science (R0)