Summary
Human emotional capabilities have recently been considered essential in decision making. An emotional model applied to the Gambling Task game is outlined here. The aim is to be able to simulate a human behavior with respect to the emotional feedback created by the environment. To do so, an OCC (Ortony, Clore and Collins) model emotion type is used to define several criteria representing a human emotional structure. Moreover, a probabilistic graph is brought into play for the behavior representation through the game environment. Results are promising and show that the emotional reactivity is coherent and globally lead the player to his objectives.
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Mahboub, K., Jay, V. (2009). Simulation of Emotional Processes in Decision Making. In: Bertelle, C., Duchamp, G.H., Kadri-Dahmani, H. (eds) Complex Systems and Self-organization Modelling. Understanding Complex Systems. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88073-8_14
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DOI: https://doi.org/10.1007/978-3-540-88073-8_14
Publisher Name: Springer, Berlin, Heidelberg
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