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Learning with Continuous Experts Using Drifting Games

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Algorithmic Learning Theory (ALT 2008)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5254))

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Abstract

We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the maximum number of mistakes of the best expert. We propose a new master strategy that achieves the best known performance for online learning with continuous experts in the mistake bounded model. Our ideas are based on drifting games, a generalization of boosting and online learning algorithms. We also prove new lower bounds based on the drifting games framework which, though not as tight as previous bounds, have simpler proofs and do not require an enormous number of experts.

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© 2008 Springer-Verlag Berlin Heidelberg

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Mukherjee, I., Schapire, R.E. (2008). Learning with Continuous Experts Using Drifting Games. In: Freund, Y., Györfi, L., Turán, G., Zeugmann, T. (eds) Algorithmic Learning Theory. ALT 2008. Lecture Notes in Computer Science(), vol 5254. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87987-9_22

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  • DOI: https://doi.org/10.1007/978-3-540-87987-9_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-87986-2

  • Online ISBN: 978-3-540-87987-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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