Abstract
This paper presents a biologically-inspired method of perceiving textures from various texture images. Our approach is motivated by a computational model of neuron cells found in the cerebral visual cortex. An unsupervised learning schemes of SOM(: Self-Organizing Map) is used for the block-based textures clustering, plus a selective attention computational model tuning to the response frequency properties of texture is used for perceiving any texture from the clustered texture. To evaluate the effectiveness of the proposed method, various texture images were built, and the quality of the perceived TROI(: Texture Region Of Interest) was measured according to the discrepancies. Our experimental results demonstrated a very successful performance.
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© 2008 Springer-Verlag Berlin Heidelberg
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Lee, W. (2008). A Selective Attention Computational Model for Perceiving Textures. In: Sun, F., Zhang, J., Tan, Y., Cao, J., Yu, W. (eds) Advances in Neural Networks - ISNN 2008. ISNN 2008. Lecture Notes in Computer Science, vol 5264. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87734-9_49
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DOI: https://doi.org/10.1007/978-3-540-87734-9_49
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-87733-2
Online ISBN: 978-3-540-87734-9
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