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Simulation of Texture Development in a Deep Drawing Process

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Abstract

In this paper the effect of the texture development during the deep drawing of a ferritic steel is studied with a reduced crystal plasticity model. This model has been developed for the application in the forming and springback simulation for industrial applications. Based on a specific optimisation scheme, the number of crystals used at each integration point of the finite elements is reduced to less than 100. Even with such a low number of crystals, it is possible to predict the qualitative development of the texture during the deep drawing process.

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Schulze, V., Bertram, A., Böhlke, T., Krawietz, A. (2008). Simulation of Texture Development in a Deep Drawing Process. In: Bertram, A., Tomas, J. (eds) Micro-Macro-interaction. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85715-0_4

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  • DOI: https://doi.org/10.1007/978-3-540-85715-0_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85714-3

  • Online ISBN: 978-3-540-85715-0

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