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Towards Real-Time Authoring of Believable Agents in Interactive Narrative

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5208))

Abstract

In this paper we present an authoring tool called Narratoria that allows non-technical experts in the field of digital entertainment to create interactive narratives with 3D graphics and multimedia. Narratoria allows experts in digital entertainment to participate in the generation of story-based military training applications. Users of the tools can create story-arcs, screenplays, pedagogical goals and AI models using a single software application. Using commercial game engines, which provide direct visual output in a real-time feedback-loop, authors can view the final product as they edit.

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Helmut Prendinger James Lester Mitsuru Ishizuka

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© 2008 Springer-Verlag Berlin Heidelberg

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van Velsen, M. (2008). Towards Real-Time Authoring of Believable Agents in Interactive Narrative. In: Prendinger, H., Lester, J., Ishizuka, M. (eds) Intelligent Virtual Agents. IVA 2008. Lecture Notes in Computer Science(), vol 5208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85483-8_8

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  • DOI: https://doi.org/10.1007/978-3-540-85483-8_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85482-1

  • Online ISBN: 978-3-540-85483-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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