Abstract
In this paper a computational model for believable adaptable characters is presented, which takes into account several psychological theories: five factors model of personality [1], the pleasure arousal dominance[2] and the social cognitive factors [3] to create a computation model able to process emotionally coded events in input, alter the character’s mood, the memory associate with the set of entities connected with the event, and in the long run the personality; and produce an immediate emotional reaction in the character, which might or might not be displayed according to the social cognitive factors, the goal of the character and the environment in which the event is taking place.
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Burkitt, M., Romano, D.M. (2008). The Mood and Memory of Believable Adaptable Socially Intelligent Characters. In: Prendinger, H., Lester, J., Ishizuka, M. (eds) Intelligent Virtual Agents. IVA 2008. Lecture Notes in Computer Science(), vol 5208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85483-8_38
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DOI: https://doi.org/10.1007/978-3-540-85483-8_38
Publisher Name: Springer, Berlin, Heidelberg
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