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Question/Answer Games on Towers and Pyramids

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Mathematical Foundations of Computer Science 2008 (MFCS 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5162))

Abstract

Question/Answer games [3] (Q/A games) are a generalization of the game introduced in [1,2]. They are motivated by the classical game of twenty questions and are a generalization of Rényi-Ulam Game. A k-round Q/A game, G = (D,(q 1, ..., q k )), is played on a rooted directed acyclic graph, D = (V,E). In the i-th round, Paul selects a set, Q i  ⊆ V, of at most q i non-terminal vertices. Carole responds by choosing an outgoing edge from each vertex in Q i . At the end of k rounds, Paul wins if Carole’s answers define a unique path from the root to one of the terminal vertices in D. Arbitrary Q/A games are known to be PSPACE-complete [3], and k-round games are known to be Σ 2k − 2-complete [4]. In this paper we study Q/A games on two classes of graphs, towers and pyramids, respectively. We completely solve the problem of determining the winner for Q/A games on towers. We also solve an open problem on Q/A games on pyramids from [1,2]. Furthermore, we give some non-trivial lower and upper bounds for the rest of the cases for Q/A games on pyramids.

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References

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Edward Ochmański Jerzy Tyszkiewicz

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© 2008 Springer-Verlag Berlin Heidelberg

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Abbasi, S., Sheikh, N. (2008). Question/Answer Games on Towers and Pyramids. In: Ochmański, E., Tyszkiewicz, J. (eds) Mathematical Foundations of Computer Science 2008. MFCS 2008. Lecture Notes in Computer Science, vol 5162. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85238-4_6

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  • DOI: https://doi.org/10.1007/978-3-540-85238-4_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85237-7

  • Online ISBN: 978-3-540-85238-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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