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Interactive Video Game Platform for Game-Based Learning

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Advances in Web Based Learning - ICWL 2008 (ICWL 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5145))

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Abstract

Interactive video technologies are developed for providing interactions for users to get better interactivity in watching TV programs. Since receiving TV programs is a common affair for general users, many systems with interactive TV technologies are implemented for educational or commercial purposes. Learning by playing game is a hot topic in current distance learning systems. Most of game-based learning systems designed by computer programmers and domain experts. Generating interactive game courses is hard for content providers since they are not computer experts. The interactive game authoring tool proposed in this paper provides a friendly interface to help users to create their educational games easily. The students will be attracted in such learning platform with entertaining elements.

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Authors and Affiliations

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Frederick Li Jianmin Zhao Timothy K. Shih Rynson Lau Qing Li Dennis McLeod

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© 2008 Springer-Verlag Berlin Heidelberg

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Chang, HB., Hsu, HH., Chao, L.R. (2008). Interactive Video Game Platform for Game-Based Learning. In: Li, F., Zhao, J., Shih, T.K., Lau, R., Li, Q., McLeod, D. (eds) Advances in Web Based Learning - ICWL 2008. ICWL 2008. Lecture Notes in Computer Science, vol 5145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85033-5_23

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  • DOI: https://doi.org/10.1007/978-3-540-85033-5_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85032-8

  • Online ISBN: 978-3-540-85033-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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