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Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists

  • Rafael Ballagas
  • André Kuntze
  • Steffen P. Walz
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5013)

Abstract

REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of “casting a spell” (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games.

Keywords

Focus Group Interview Playing Session Play Session Tourist Information Gesture Recognition System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Rafael Ballagas
    • 1
  • André Kuntze
    • 2
  • Steffen P. Walz
    • 3
  1. 1.Nokia Research CenterPalo AltoUSA
  2. 2.Media Computing GroupRWTH Aachen UniversityAachenGermany
  3. 3.Computer Aided Architechtural Design GroupETH ZurichZurichSwitzerland

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