Skip to main content

Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer

  • Conference paper
  • 1528 Accesses

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 7))

Abstract

Digital Puppetry is a hybrid art form that includes a broad range of creative practices. The current chapter explores real-time video montages and avatar control using wireless game controllers while exploring what is meant by the term digital puppet and raises issues surrounding the virtual and tangible body in performance. Real-time media objects are viewed as extensions to the human performer – sympathetic with the traditions and conventional definitions of puppetry.

I document the workings of a prototype performance system made using Apple’s innovative and free development tool Quartz Composer. It encompasses screen-based digital puppetry and scenography, mixed-reality video composites and custom software programming and the gestural control of an on-screen avatar using the popular game controller, the Nintendo Wii-remote.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   109.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Faulkner, M. (ed.): VJ: Audio-Visual Art and VJ Culture (with DVD), London, Laurence King (2006)

    Google Scholar 

  2. Wikipedia Community. Augmented Reality. retrieved 10/3/2007 (2007), http://en.wikipedia.org/wiki/Augmented_reality

  3. Han, J.: Multi-Touch Interaction Research (2006), retrieved 1/1/2008, http://cs.nyu.edu/~jhan/ftirtouch/index.html

  4. Sieger cited Gere, Charlie: Art, Time and Technology, Oxford, Berg, p. 26 (2006)

    Google Scholar 

  5. Gere. Ibid. p.26

    Google Scholar 

  6. Apple Computer. Quartz Composer User Guide (2008), retrieved 1/1/2008, from http://developer.apple.com/documentation/GraphicsImaging/Conceptual/QuartzComposerUserGuide/qc_intro/chapter_1_section_1.html

  7. Latour, P.-O.: PixelShox Studio (2006), retrieved 1/1/2008, http://www.pol-online.net/pixelshox_technology/index.php

Download references

Author information

Authors and Affiliations

Authors

Editor information

Randy Adams Steve Gibson Stefan Müller Arisona

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Grant, I. (2008). Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer. In: Adams, R., Gibson, S., Arisona, S.M. (eds) Transdisciplinary Digital Art. Sound, Vision and the New Screen. Communications in Computer and Information Science, vol 7. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79486-8_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-79486-8_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-79485-1

  • Online ISBN: 978-3-540-79486-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics