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The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed

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Pillars of Computer Science

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4800))

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Abstract

The Scholten/Dijkstra “Pebble Game” is re-examined. We show that the algorithm lends itself to a distributed as well as an online version, and even to a reversed variant.

Technically this is achieved by exploiting the local and the reversible nature of Petri Net transitions. Furthermore, these properties allow to retain the verification arguments of the algorithm.

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References

  1. Dijkstra, E.W.: Reasoning about programs, University Video Communications, Stanford. The Distinguished Lecture Series, Academic Leaders in Computer Science and Electrical Engineering, vol. III (1990)

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  2. Gries, D.: The Science of Programming, pp. 165–301. Springer, Heidelberg (1981)

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Arnon Avron Nachum Dershowitz Alexander Rabinovich

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© 2008 Springer-Verlag Berlin Heidelberg

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Reisig, W. (2008). The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed. In: Avron, A., Dershowitz, N., Rabinovich, A. (eds) Pillars of Computer Science. Lecture Notes in Computer Science, vol 4800. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78127-1_32

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  • DOI: https://doi.org/10.1007/978-3-540-78127-1_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-78126-4

  • Online ISBN: 978-3-540-78127-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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