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MMORPG Map Evaluation Using Pedestrian Agents

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Advances in Hybrid Information Technology (ICHIT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4413))

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Abstract

Massive Multiplayer Online Role-Playing Games (MMO- RPG) increasingly become places of social engagement, by providing spaces for social interaction and relationship beyond home and workplace. The center of this is the virtual environment, in which players interact. Today’s savvy players are demanding progressive, more playable and navigable game environments. Traditional methods of the game map evaluation, though reliable, do not offer a quantitative measure of players’ discomfort and efficiency. This paper introduces a complementary method of the MMORPG map evaluation by utilizing pedestrian agents. The agents employ calculable measures of walking efficiency and discomfort, providing objective criteria, against which the game maps are evaluated. Thus, they promote social interaction by improving the space wherein the players interact.

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Marcin S. Szczuka Daniel Howard Dominik Ślȩzak Haeng-kon Kim Tai-hoon Kim Il-seok Ko Geuk Lee Peter M. A. Sloot

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© 2007 Springer-Verlag Berlin Heidelberg

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Go, C.A.L., Basa, T., Lee, WH. (2007). MMORPG Map Evaluation Using Pedestrian Agents. In: Szczuka, M.S., et al. Advances in Hybrid Information Technology. ICHIT 2006. Lecture Notes in Computer Science(), vol 4413. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77368-9_32

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  • DOI: https://doi.org/10.1007/978-3-540-77368-9_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-77367-2

  • Online ISBN: 978-3-540-77368-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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