Abstract
Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually lack an appropriate quantifiability, which would ease their systematic consideration. We propose a pattern-based development method supporting the identification of usability requirements and their proper specification. By taking usability principles from Human-Computer Interaction (HCI) design patterns and incorporate them into patterns for software analysis (problem frames), we obtain a new kind of patterns applicable for requirements engineering: HCIFrames. They are used for exploring usability needs of a given problem situation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., Angel, S.: A Pattern Language. Oxford University Press, New York (1977)
Beck, K., Cunningham, W.: Using Pattern Languages for Object-Oriented Programs. OOPSLA- 1987 Workshop on the Specification and Design for OO-Programming (1987)
Borchers, J.: A Pattern Approach to Interaction Design. John Wiley & Sons, USA (2001)
Chung, L., Nixon, B.A., Yu, E., Mylopoulus, J.: Non-Functional Requirements in Software Engineering. Kluwer Academic Publishers, Boston, USA (2000)
Côté, I., Hatebur, D., Heisel, M., Schmidt, H., Wentzlaff, I.: A Systematic Account of Problem Frames. In: EuroPLoP 2007, Universitätsverlag Konstanz (to appear, 2008)
Folmer, E., van Welie, M., Bosch, J.: Bridging Patterns: An Approach to Bridge Gaps Between HCI and SE. Journal of Information and Software Technology 48(2) (2006)
Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns – Elements of Reusable Object-Oriented Software. Addison Wesley, Boston, USA (1995)
Jackson, M.: Problem Frames – Analysing and Structuring Software Development Problems. Addison-Wesley, Reading (2001)
ISO 9241-110:2006. Ergonomics of Human-System Interaction – Part 110: Dialogue Principles. International Organisation for Standardization (2006)
Rossi, G., Schwabe, D., Lyardet, F.: User Interface Patterns for Hypermedia Applications. In: Proc. of the Working Conference on AVI, ACM Press, New York (2000)
Schümmer, T.: A Pattern Approach for End-User Centered Groupware Development. PhD thesis, FernUniversität in Hagen (2005)
Smith, C.U., Williams, L.G.: Performance Solutions: A Practical Guide to Creating Responsive, Scalable Software. Addison-Wesley Professional, Reading (2001)
Tidwell, J.: Designing Interfaces, Sebastopol, USA. O’Reilly Media (2005)
van Duyne, D.K., Landay, J., Hong, J.: The Design of Sites - Patterns for Creating Winning Websites. Prentice-Hall, Englewood Cliffs (2002)
van Welie, M., van der Veer, G.C., Eliens, A.: Breaking down Usability. In: Proceedings of Interact 1999, Edinburgh, Scotland (1999)
Wentzlaff, I., Specker, M.: Pattern-based Development of User-Friendly Web Applications. In: Workshop Proceedings of the 6th ICWE, ACM Press, New York (2006)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Specker, M., Wentzlaff, I. (2007). Exploring Usability Needs by Human-Computer Interaction Patterns. In: Winckler, M., Johnson, H., Palanque, P. (eds) Task Models and Diagrams for User Interface Design. TAMODIA 2007. Lecture Notes in Computer Science, vol 4849. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77222-4_20
Download citation
DOI: https://doi.org/10.1007/978-3-540-77222-4_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-77221-7
Online ISBN: 978-3-540-77222-4
eBook Packages: Computer ScienceComputer Science (R0)