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Exploring Usability Needs by Human-Computer Interaction Patterns

  • Markus Specker
  • Ina Wentzlaff
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4849)

Abstract

Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually lack an appropriate quantifiability, which would ease their systematic consideration. We propose a pattern-based development method supporting the identification of usability requirements and their proper specification. By taking usability principles from Human-Computer Interaction (HCI) design patterns and incorporate them into patterns for software analysis (problem frames), we obtain a new kind of patterns applicable for requirements engineering: HCIFrames. They are used for exploring usability needs of a given problem situation.

Keywords

Design Pattern Usability Problem Problem Frame Usability Concern Software Development Life Cycle 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Markus Specker
    • 1
  • Ina Wentzlaff
    • 2
  1. 1.Siemens IT Solutions and Services, C-LAB, 33102 PaderbornGermany
  2. 2.University Duisburg-Essen, Software Engineering, 47057 DuisburgGermany

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