Abstract
In Interactive Digital Storytelling (IDS),new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to traditional explicit authoring in storytelling, “implicit creation” is introduced as a conceptual framework. By describing the development steps of a specific IDS application – the Killer Phrase game – and starting out with explicit methods, the conditions for adding implicit creation are discussed, which lead to suggestions for future research.
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Spierling, U. (2007). Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling. In: Cavazza, M., Donikian, S. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2007. Lecture Notes in Computer Science, vol 4871. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77039-8_2
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DOI: https://doi.org/10.1007/978-3-540-77039-8_2
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