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Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (ICVS 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4871))

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Abstract

During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System architectures and workflows are usually presented using informal descriptions and diagrams, what makes difficult to identify what are the real contributions of each publication. In the way of establishing a safe ground for future research on this topic, this paper is a first step towards the formalization of a particular paradigm for developing automatic storytellers. The chosen paradigm is Role-Playing Game Mastering, which computational model is presented using UML.

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References

  1. Louchart, S., Aylett, R.: Towards a narrative theory of virtual reality. Virtual Reality 7(1) (2003)

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Marc Cavazza Stéphane Donikian

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© 2007 Springer-Verlag Berlin Heidelberg

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Peinado, F., Gervás, P. (2007). Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm. In: Cavazza, M., Donikian, S. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2007. Lecture Notes in Computer Science, vol 4871. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77039-8_18

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  • DOI: https://doi.org/10.1007/978-3-540-77039-8_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-77037-4

  • Online ISBN: 978-3-540-77039-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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