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An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies

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Advances in Visual Computing (ISVC 2007)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4841))

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Abstract

CAD models of industrial installations usually have hundreds of millions of triangles. For this reason they cannot be interactively rendered in the current generation of computer hardware. There are many different approaches to deal with this problem, including the Far Voxels algorithm, which uses a hierarchical level-of-detail structure. In this structure, voxels are used to create a coarse representation of the model when required. This strategy yields interactive rates for large data sets because it deals well with levels of detail, culling, occlusion and out-of-core model storage. The Far Voxels algorithm, however, has a severe alias problem when it is used to represent small or thin objects, which is especially visible during transitions between different levels of detail. This paper presents a new version of the Far Voxels algorithm that improves visual quality during model navigation.

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George Bebis Richard Boyle Bahram Parvin Darko Koracin Nikos Paragios Syeda-Mahmood Tanveer Tao Ju Zicheng Liu Sabine Coquillart Carolina Cruz-Neira Torsten Müller Tom Malzbender

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© 2007 Springer-Verlag Berlin Heidelberg

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Wagner, G.N., Raposo, A., Gattass, M. (2007). An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76858-6_29

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  • DOI: https://doi.org/10.1007/978-3-540-76858-6_29

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-76857-9

  • Online ISBN: 978-3-540-76858-6

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