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Interactive Racing Game with Graphic and Haptic Feedback

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Haptic and Audio Interaction Design (HAID 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4813))

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Abstract

This paper proposes a mobile racing game prototype system where a player haptically senses the state of a car and the road condition with a vibrotactile signal generation method. The vibrotactile signal generation method provides variable vibrotactile effects according to a user’s interaction with the graphic environment. The generated vibrotactile effects are used for the input of an eccentric vibration motor and a solenoid actuator in order to convey vibrotactile information with a large bandwidth to the players. To evaluate the proposed racing game, six persons experience two kinds of racing game; one with vibrotactile feedback, the other without vibrotactile feedback. The experiment shows that the proposed game with vibrotactile feedback provides players with increased levels of realism and immersion.

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Ian Oakley Stephen Brewster

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© 2007 Springer-Verlag Berlin Heidelberg

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Kim, SY., Kim, KY. (2007). Interactive Racing Game with Graphic and Haptic Feedback. In: Oakley, I., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2007. Lecture Notes in Computer Science, vol 4813. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76702-2_8

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  • DOI: https://doi.org/10.1007/978-3-540-76702-2_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-76701-5

  • Online ISBN: 978-3-540-76702-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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