Abstract
This paper proposes a mobile racing game prototype system where a player haptically senses the state of a car and the road condition with a vibrotactile signal generation method. The vibrotactile signal generation method provides variable vibrotactile effects according to a user’s interaction with the graphic environment. The generated vibrotactile effects are used for the input of an eccentric vibration motor and a solenoid actuator in order to convey vibrotactile information with a large bandwidth to the players. To evaluate the proposed racing game, six persons experience two kinds of racing game; one with vibrotactile feedback, the other without vibrotactile feedback. The experiment shows that the proposed game with vibrotactile feedback provides players with increased levels of realism and immersion.
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© 2007 Springer-Verlag Berlin Heidelberg
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Kim, SY., Kim, KY. (2007). Interactive Racing Game with Graphic and Haptic Feedback. In: Oakley, I., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2007. Lecture Notes in Computer Science, vol 4813. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76702-2_8
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DOI: https://doi.org/10.1007/978-3-540-76702-2_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-76701-5
Online ISBN: 978-3-540-76702-2
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