Using Videogames in Special Education

  • José Luis González
  • Marcelino J. Cabrera
  • Francisco L. Gutiérrez
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4739)


Consideration has arisen on the use of video games as learning tools since they are deemed as active elements in classrooms. New game technologies have helped creating alternative strategies to increase cognitive skills in the field of Special Education. This paper describes our experience in video games design and in new forms of human-computer interaction addressed to develop didactic games for children with communication problems such as autism, dysphasia, ictus or some types of cerebral paralysis.


video games autism interaction systems learning tools multiple intelligences stimulus equivalences communication systems 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • José Luis González
    • 1
  • Marcelino J. Cabrera
    • 1
  • Francisco L. Gutiérrez
    • 1
  1. 1.Software Engineering Department. University of Granada, C/ Daniel Saucedo Aranda, s/n, 18007, GranadaSpain

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