Advertisement

Using Videogames in Special Education

  • José Luis González
  • Marcelino J. Cabrera
  • Francisco L. Gutiérrez
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4739)

Abstract

Consideration has arisen on the use of video games as learning tools since they are deemed as active elements in classrooms. New game technologies have helped creating alternative strategies to increase cognitive skills in the field of Special Education. This paper describes our experience in video games design and in new forms of human-computer interaction addressed to develop didactic games for children with communication problems such as autism, dysphasia, ictus or some types of cerebral paralysis.

Keywords

video games autism interaction systems learning tools multiple intelligences stimulus equivalences communication systems 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Provenzo, E.: Video kids. Harvard University Press, Cambridge (1991)Google Scholar
  2. 2.
    Greenfield, P.M.: Video Games as Cultural Artifacts. Interacting with Video. Ablex Publishing, Norwood, NJ (1996)Google Scholar
  3. 3.
    McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process (2002), http://www.teem.org.uk/publications/teem_gamesined_full.pdf
  4. 4.
    Rosas, R., Nussbaum, M., Grau, V., López, X., Salinas, M., Flores, P., Correa, M., Lagos, F.: Más allá del Mortal Kombat: Diseño y evaluación de videojuegos educativos para Lenguaje y Matemáticas para el Nivel Básico I. Psykhé, 9. pp: 125-141 (2000)Google Scholar
  5. 5.
    IGDA. Accesibility in Games: Motivations and Approaches. International Game Developers Asscoiation (2004), http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf
  6. 6.
    Gardner, H.: Frames of Mind: The Theory of Multiple Intelligences. Basic Books. ISBN 978-0465072510Google Scholar
  7. 7.
    González, J. L., Cabrera, M.: Sc@ut DS: Sistema de Ayuda a la Comunicación y al Aprendizaje. IV International Conference on Multimedia, Information and Communication Technologies in Education (m-ICTEE2006). pp: 1116-1120 (2006), ISBN: 84-690-2472-8Google Scholar
  8. 8.
    Sidman, M.: Reading and auditory-visual equivalente. Jounal of Speech and Hearing Research 14, 5–13Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • José Luis González
    • 1
  • Marcelino J. Cabrera
    • 1
  • Francisco L. Gutiérrez
    • 1
  1. 1.Software Engineering Department. University of Granada, C/ Daniel Saucedo Aranda, s/n, 18007, GranadaSpain

Personalised recommendations