Skip to main content

Playing with Fire: User-Centered Design of Wearable Computing for Emergency Response

  • Conference paper
Book cover Mobile Response (Mobile Response 2007)

Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 4458))

Abstract

This paper presents an approach of using game-like techniques to engage firemen from the Paris Fire Brigade into a participatory design process of wearable computing for emergency response. The approach is motivated by explaining the specific difficulties of the domain and technology and by explaining how to address them in a user-centered design approach featuring multiple prototyping steps. A multiplayer virtual reality computer game is one of these techniques. The paper shows how the design of the computer game is informed and validated by other techniques and how it can be used successfully to simulate certain characteristics of the domain and the technologies that are relevant for design. As such we present it as a tool to mediate and facilitate the collaboration of technology providers and users, empowering end-users to leverage their domain expertise to explore, assess and design well-fitting solutions in a creative, reflective and enjoyable collaborative process.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Klann, M., Ramirez, L., Lehnhoff, A., Dyrks, T.: Playing with Fire: towards virtual prototyping of wearable computing for highly situated contexts of use. In: IFAWC 3rd international forum on applied wearable computing 2006, VDE Verlag (2006)

    Google Scholar 

  2. Mann, S.: WEARABLE COMPUTING as means for PERSONAL EMPOWERMENT. International Conference on Wearable Computing ICWC-98, Fairfax, VA (1998)

    Google Scholar 

  3. Wenger, E.: Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press, Cambridge (1999)

    Google Scholar 

  4. Wulf, V., Rohde, M.: Towards an Integrated Organization and Technology Development. In: Symposium on Designing Interactive Systems, ACM Press, Ann Arbor (1995)

    Google Scholar 

  5. Polanyi, M.: The Tacit Dimension. Peter Smith Publishers, Magnolia, MA (1983)

    Google Scholar 

  6. Siewiorek, D.P., Smailagic, A.: User-centered interdisciplinary design of wearable computers. In: The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications, pp. 635–655. Lawrence Erlbaum, Mahwah (2002)

    Google Scholar 

  7. Schön, D.A.: The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York (1983)

    Google Scholar 

  8. Klann, M., Paternò, F., Wulf, V.: Future Perspectives in End-User Development. In: Lieberman, H., Paterno, F., Wulf, V. (eds.) End-User Development, Kluwer/Springer, Heidelberg (2005)

    Google Scholar 

  9. Brandt, E., Messeter, J.: Facilitating collaboration through design games. In: Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices (2004)

    Google Scholar 

  10. Sari, E.R.: Exploring Design Through Game. In: 33rd ASEE/IEEE Frontiers in Education Conference, IEEE Computer Society Press, Los Alamitos (2003)

    Google Scholar 

  11. Buchenau, M., Suri, J.F.: Experience prototyping. In: Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 424–433. ACM Press, New York, United States (2000)

    Chapter  Google Scholar 

  12. Lister, P.F., Watten, P.L., Lewis, M.R., Newbury, P.F., White, M., Bassett, M.C., Jackson, B.J.C., Trignano, V.: Electronic Simulation for Virtual Reality: Virtual Prototyping. In: Theory and Practice of Computer Graphics 2004 (2004)

    Google Scholar 

  13. Manninen, T.: Contextual Virtual Reality Prototyping: co-operative user-centred design using distributed simulations. In: NordiCHI 2000, Stockholm, Sweden (2000)

    Google Scholar 

  14. Repo, P., Kerttula, M., Salmela, M., Huomo, H.: Virtual Product Design Case Study: The Nokia RFID Tag Reader. Pervasive Computing (2005)

    Google Scholar 

  15. Stary, C.: Contextual Prototyping of User Interfaces. In: Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, New York, United States, pp. 388–395 (2000)

    Google Scholar 

  16. Iacucci, G., Mäkelä, A., Ranta, M., Mäntylä, M.: Visualizing Context, Mobility and Group Interaction: Role Games to Design Product Concepts for Mobile Communication. In: COOP 2000. Designing Cooperative Systems Conference, IOS Press, Amsterdam (2000)

    Google Scholar 

  17. Sutcliffe, A., Gault, B., Maiden, N.: ISRE: immersive scenario-based requirements engineering with virtual prototypes. Requirements Engineering 10, 95–111 (2005)

    Article  Google Scholar 

  18. Bormann, M.: Faszination Computerspiel: Psychophysiologische Reaktionen beim Spielen von Ego-Shootern. Institut für Kognition und Kommunikation, vol. 168, Universität Duisburg-Essen, Duisburg (2004)

    Google Scholar 

  19. Kempter, G., Dontschewa, M., Roux, P., Ritter, W.: User Centered Virtual Prototyping: Do Users Feel Real with Virtual Prototypes?: Human Computer Interaction International, Las Vegas, Nevada, USA (2005)

    Google Scholar 

  20. Xiaodong Jiang, N.Y.C., Hong, J.I., Wang, K., Takayama, L., Landay, J.A.: Siren: Context-aware Computing for Firefighting. In: Ferscha, A., Mattern, F. (eds.) PERVASIVE 2004. LNCS, vol. 3001, Springer, Heidelberg (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Jobst Löffler Markus Klann

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Klann, M. (2007). Playing with Fire: User-Centered Design of Wearable Computing for Emergency Response. In: Löffler, J., Klann, M. (eds) Mobile Response. Mobile Response 2007. Lecture Notes in Computer Science, vol 4458. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75668-2_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-75668-2_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75667-5

  • Online ISBN: 978-3-540-75668-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics