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Learning Nonlinear Manifolds of Dynamic Textures

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Advances in Computer Graphics and Computer Vision

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 4))

Abstract

Dynamic textures are sequences of images of moving scenes that show stationarity properties in time. Eg: waves, flame, fountain, etc. Recent attempts at generating, potentially, infinitely long sequences model the dynamic texture as a Linear Dynamic System. This assumes a linear correlation in the input sequence. Most real world sequences however, exhibit nonlinear correlation between frames. In this paper, we propose a technique of generating dynamic textures using a low dimension model that preserves the non-linear correlation. We use nonlinear dimensionality reduction to create an embedding of the input sequence. Using this embedding, a nonlinear mapping is learnt from the embedded space into the image input space. Any input is represented by a linear combination of nonlinear bases functions centered along the manifold in the embedded space. A spline is used to move along the input manifold in this embedded space as a similar manifold is created for the output. The nonlinear mapping learnt on the input is used to map this new manifold into a sequence in the image space. Output sequences, thus created, contain images never present in the original sequence and are very realistic.

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© 2007 Springer-Verlag Berlin Heidelberg

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Awasthi, I., Elgammal, A. (2007). Learning Nonlinear Manifolds of Dynamic Textures. In: Braz, J., Ranchordas, A., Araújo, H., Jorge, J. (eds) Advances in Computer Graphics and Computer Vision. Communications in Computer and Information Science, vol 4. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75274-5_28

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  • DOI: https://doi.org/10.1007/978-3-540-75274-5_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75272-1

  • Online ISBN: 978-3-540-75274-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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