Abstract
With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone. We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and how they differ from current research prototypes of pervasive games. Also, it outlines their characteristics and illustrates our vision with Camelot, an outdoor game for children.
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Soute, I., Markopoulos, P. (2007). Head Up Games: The Games of the Future Will Look More Like the Games of the Past. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4663. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74800-7_35
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DOI: https://doi.org/10.1007/978-3-540-74800-7_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74799-4
Online ISBN: 978-3-540-74800-7
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