Abstract
This paper introduces a novel kinesthetic interaction technique for interactive floors. The interaction techniques utilize vision-based limb tracking on an interactive floor – a 12 m2 glass surface with bottom projection. The kinesthetic interaction technique has been developed for an interactive floor implemented in a school square. The paper discusses the kinesthetic interaction technique and its potentials in the domain of learning applications: Kinesthetic interaction supports body-kinesthetic learning as argued in the learning literature. Kinesthetic interaction is fun and motivating thus encourages children to explore and learn. Kinesthetic interaction on large display surfaces supports collaborative, co-located play and learning through communication and negotiation among the participants. Finally, the paper discusses prospects and challenges in development of kinesthetic interaction for interactive floors.
Chapter PDF
References
Bødker, S., Grønbæk, K., Kyng, M.: Cooperative Design: Techniques and Experiences from the Scandinavian Scene. In: Baecker, et al. (eds.) Readings in Human- Computer Interaction: Toward the Year 2000, Morgan Kaufman Publishers, San Francisco, USA (1995)
Dindler, C., Eriksson, E., Iversen, O.S., Lykke-Olesen, A., Ludvigsen, M.: Mission from Mars: a method for exploring user requirements for children in a narrative space. In: IDC 2005. Proceeding of the 2005 Conference on interaction Design and Children, Boulder, Colorado, June 08 - 10, 2005, pp. 40–47. ACM Press, New York (2005)
Fernström, M., Griffith, N.: Litefoot – Auditory Display of Footwork. In: Proceeding of ICAD 1998, Glasgow, Scotland (1998)
Fogarty, J., Forlizzi, J., Hudson, S.E.: Aesthetic Information Collages: Generating Decorative Displays that Contain Information. In: Proceedings of UIST 2001, pp. 141–150. ACM Press, New York (2001)
Gardner, H.: Frames of Mind: The theory of multiple intelligences. In: Britain by Fontana Press, 2nd edn., p. 466. Basic Books, New York (1993)
Grønbæk, K., Iversen, O.S., Kortbek, K.J., Nielsen, K.R., Aagaard, L.: iGameFloor - a Platform for Co-Located Collaborative Games. In: Proceedings of the International Conference on Advances in Computer Entertainment 2007, Salzburg, Austria (June 13-15, 2007)
Höysniemi, J.: International survey on the Dance Dance Revolution game. ACM Computers in Entertainment 4(2) (2006)
Hopkins, D.: The Design and Implementation of Pie Menus. Dr. Dobb’s Journal (1991)
Iversen, O.S., Brodersen, C.: Bridging the Gap between users and children - A socio-cultural approach to designing with children in Springer’s journal Cognition. Technology and Work for the special issue on Child-Computer Interaction: Methodological Research 9(2) (2007)
Iversen, O.S.: Participatory Design beyond Work Practices - Designing with Children, Ph.D. Thesis, Dept. of Computer Science, University of Aarhus (2006)
Iversen, O.S., Kortbek, K.J., Nielsen, K.R., Aagaard, L.: Stepstone- An Interactive Floor Application for Hearing Impaired Children with a Cochlear Implant. In: Proc. of IDC 2007 6th International Conference on Interaction Design and Children, Aalborg, Denmark (June 6-8, 2007)
Klemmer, S.R., Hartmann, B., Takayama, L.: How bodies matter: five themes for interaction design. In: Proc. of the 6th ACM Conference on Designing interactive Systems, DIS ’06, University Park, PA, USA, June 26 - 28, 2006, pp. 140–149. ACM Press, New York (2006)
Krogh, P.G., Ludvigsen, M., Lykke-Olesen, A.: Help me pull that cursor - A Collaborative Interactive Floor Enhancing Community Interaction. In: Proc. of OZCHI, University of Wollongong, Australia. CD-ROM, 22-24 November, 2004 (2004) ISBN:1 74128 079
Leikas, J., Väätänen, A., Räty, V.: Virtual space computer games with a floor sensor control: human centred approach in the design process. In: Brewster, S., Murray-Smith, R. (eds.) Haptic Human-Computer Interaction. LNCS, vol. 2058, pp. 199–204. Springer, Heidelberg (2001)
Lund, H.H., Klitbo, T., Jessen, C.: Playware Technology for Physically Activating Play. Artificial life and Robotics Journal 9 (2005)
McElliot, L., Dillon, M., Leydon, K., Richardson, B., Fernstrom, M., Paradiso, J.: ForSe FIElds – Force Fields for Interactive Environments. In: Proc. of Ubiquitous Computing. 4th Int. Conference, Göteborg Sweden, pp. 168–175 (2002)
Merleau-Ponty, M.: Phenomenology of Perception translated by Colin Smith. Humanities Press, New York (1945)
Moen, J.: KinAesthetic Movement Interaction: Designing for the Pleasure of Motion, dissertation from KTH, Numerical Analysis and Computer Science, Stokholm, Sweden (2006)
Moen, J., Sandsjö, J.: BodyBug - Design of KinAesthetic Interaction. In: Digital Proceedings of NORDES In the Making, Copenhagen, Denmark (2005)
Moser, T.: Bevægelse i sproget – sproget i bevægelse (in Danish) http://kidlld.dk/temaer/krop/beveagelse/PloneArticle_view
Nielsen, J., Grønbæk, K.: MultiLightTracker: Vision based simultaneous multi object tracking on semi-transparent surfaces. In: Proc. of the International Conference on Computer Vision Theory and Applications (VISAPP 2006), Setúbal, Portugal, 25-28 February, 2006 (2006)
Paradiso, J., Abler, C., Hsiao, K., Reynolds, M.: The Magic Carpet - Physical Sensing for Immersive Environments. In: Proc. of CHI 1997, Atlanta, GA, USA (1997)
Petersen, M.G.: Remarkable computing: the challenge of designing for the home. In: Proceedings of CHI 2004, pp. 1445–1449. ACM Press, New York (2004)
Richardson, B., Leydon, K., Fernstrom, M., Paradiso, J.A.: Z-Tiles: building blocks for modular, pressure-sensing floorspaces April 2004 Extended abstracts of the 2004 conference on Human factors and computing systems (2004)
Udsen, L.E., Jørgensen, A.H.: The aesthetic turn: unraveling recent aesthetic approaches to human-computer interaction. Digital Creativity 16(4), 205–216 (2005)
Underkoffler, J., Ishii, H.: Illuminating light: An optical design tool with a luminous-tangible interface. In: Proc. of the SIGCHI conference on Human factors in computing systems, ACM Press, Los Angeles (1998)
Valli, A.: RETINA - video tracking software available at (2004-06-18), http://alessandrovalli.com/retina/
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 IFIP International Federation for Information Processing
About this paper
Cite this paper
Grønbæk, K., Iversen, O.S., Kortbek, K.J., Nielsen, K.R., Aagaard, L. (2007). Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4663. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74800-7_32
Download citation
DOI: https://doi.org/10.1007/978-3-540-74800-7_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74799-4
Online ISBN: 978-3-540-74800-7
eBook Packages: Computer ScienceComputer Science (R0)